Dreamworks didn't make Finding Nemo, unless you know already.
I hope you are not actually Asian.
Putting 'azn' in your name should be a cardinal sin - especially if you are Asian.
Do not watch if you are susceptible to photosensitive epileptic seizures.
Do not watch if you value your soul.
Do not read if you are susceptible to seizures.
There are better 'keepy uppy' games out there.
I think you should be able to get more points for combos - right now you seem to get the same amount whether or not you just dropped it.
I'll rework the formula.
It's currently (Total Click-ups*2)+(Longest Streak*5)
This is a great game, with a few minor issues:
1. Seems unnecessary to mention this, but Madagascar was nigh impossible to infect.
2. Some traits seem somewhat arbitrary. How does starting in India make me airborne? Why does being considered 'Harmless' (have not killed many people in a while) make it harder for me to kill people? Shouldn't it be easier, since I catch them off guard?
3. If the different menus, when opened, were updated in real-time, that would have been nice.
Otherwise, great game!
Nice rhythm - the drums are awesome. The length is just right for this kind of thing. Great job!
thanks. hmm what else can i say? o i know have a smiley :)
I love violin pieces - especially those that feature cheesy rolling crescendos, changes in pace, and stark contrast between sections. Your piece contains all of these - almost. The whole time I listened to this song I kept looking for that climax - that climax you came so close to creating every time the timpani and cymbals came in. Each time, however, for some reason, you elect to keep or lower the volume, staying just shy of the threshold. Perhaps this is not your thing.
I ought also to comment on the apparent disconnection between certain sections of the piece, especially around 00:45 and 01:13. I'm not quite sure what happened there - it seems as though you recorded three separate pieces and kind of taped them together randomly.
Might want to work on those transitions, although they didn't ruin the song for me in its entirety. Its effect still stayed with me throughout my perusal of it, and the whole piece stayed together very nicely via the thematic homogeny. Good work overall.
thank you for your advice! to tell you the truth i kinda did have a bit of mixing there. ill try to improve in the future. thank you again for the advice and the 8! hope you can also give me some advice on my other piece.
A certain appeal
Your juxtaposition of melodic chimes and frenetic, almost random rock pounding (as referenced in the title) is quite unlike anything I have heard before. Its uniqueness gives it its appeal, but I have to say that it gets repetitive. Perhaps you could have explored a softer sound somewhere around the middle or near the end to give the entire song more contrast. It could have made the louder parts more interesting and something that listeners could look forward to.
Just some suggestions. Great idea, good utilization.
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